Another Holy War
The Dindu (A term coined by the first Emperor of Dunzelheit that literally means “shadow-walker”) are a race of shadow-like creatures that primarily inhabit the Empire of Dunzelheit. The exact origins of the Dindu are unknown, and no one seems to know exactly how a Dindu is born or even created. In fact, even the Dindu themselves have no knowledge of their births, past, or heritage except for what they are told and a few fading memories of their first experiences as a Dindu.
The mages and scholars of the world, as a result, have developed a number of theories as to what the Dindu truly are (and many, in fact, believe that the Dindu are either some form of Undead or a living imprint of a traumatic event), but there is no mage or scholar alive that knows for sure.
Average Height: Varies Greatly (anywhere from 3’4” to 7’8”)
Average Weight: Varies Greatly (anywhere from 50 – 340 lbs.)
Ability Scores: +2 Strength, +2 Dexterity
Size: Small or Medium
Speed: 6 squares
Vision: Low light
Languages: Common, choice of one other
Skill Bonuses: +2 Stealth, +2 Thievery
Forgotten Heritage: You may take feats that have Eladrin, Elf, or one other race of your choice (chosen at character creation) as a prerequisite as long as you meet any other requirements.
Unknown Origins: You may use the racial power (if there is one) of the race that you choose for the Forgotten Heritage trait. If there is not a power for the race that you chose, you may use either the Eladrin or the Elf racial power (but not both.)
Cloaked in Shadows: You grant allies within 10 squares of you a +1 racial bonus to Stealth checks.
Fading Memory: You have a special power based on the first thing that you can remember about your origins. You may choose one of the following origin memories:
Staggering out of a dark castle, you look back towards the sharply pointed towers that seem to stretch up towards the heavens as the very vision of it fills you with shock, awe, and disgust.
Standard Action; Ranged 10
Target: One creature
Attack: Dexterity vs. Will
Hit: You envelop your enemy in a manifestation of your first memory and the very sight of the dark castle fills your enemy with dread. The target takes a -2 penalty to attack rolls (save ends.)
“Wrath of the First Emperor”
Limping across a grassy field, you look back to see the remnants of a once great army laid to waste with bodies strewn as far as the eye can see. The very image of this tragic scene fills you with a sense of rage beyond anything you have felt before.
Standard Action; Ranged 10
Target: One creature.
Effect: You gain a +2 power bonus to your attack rolls against the target until the end of the encounter.